Excerpt From:
Patron Gifts: A Collection of Observations
By: Master Lauren - Mage Instructor - School of Doctrine, Meitellen
Year 1178

Our understanding of the Source and its nature is an ever developing area of study. It is the purpose of this study to identify and catalog the Patron gifts and their nature as to lay down a foundation on which others may build. The findings cataloged herein are the results of several years of clinical investigations executed and documented by the staff at the School of Doctrine, Meitellen.

Note: In addition to the catalog of known gifts, observations were made concerning the initial aspects and growth of Patron gifts. It should be noted that these observations are not inclusive or conclusive in nature, but can be generally applied in most instances to gifted individuals, as observed during the course of the trials. The prime example of this is the initial strength of an individual’s Source Day gift. This strength can vary greatly from individual to individual. As such, it has been observed that the highly gifted individuals usually progress faster and, in most cases, further along the path of advancement in their given skills. But this is not without its inconsistencies. In almost all individuals, we observed that the use and training of any gift will increase its strength and efficacy over time and, in some rare instances, it has allowed lower gifted individuals to match, or even surpass, an initially higher gifted individual’s skill.

Talon - Intelligence

  • Stealth

    • Prime gift. The user is able to maneuver more silently.

  • Sight

    • Common gift that can manifest into several abilities.

      • Distance sight is improved and may increase over time.

      • User has increased dark vision.

  • Observance

    • Common gift that can manifest into several abilities.

      • User is able to observe more of their surroundings and recall specific details with greater ease.

      • Locating and disarming traps, detecting hidden objects and/or areas are greatly enhanced.

      • A rare manifestation of this gift can allow a user to obtain a level of prediction. This has been most notable during combat, with the ability expressing in a manner as to predict an opponent's actions and/or moves.

  • Shadow

    1. Rare gift. Shadow is typically manifested via the use of two other skills, usually stealth and at least one other gift. The user enters an almost incorporeal state, rendering them nearly imperceptible within the shadows. Specific details and usage of this skill are unknown due to its rarity.

Spirit - Mage

  • Fire, Water, Air and Earth

    • Prime gift. A mage receives one discipline as their primary focus; Fire, Water, Air, or Earth. Individuals can use any spell from the other disciplines, but the strength in the non-primary disciplines will not be as strong as the prime manifested gift.

  • Intelligence

    • Common gift. Intelligence is required to master the use of spells and has a marked effect on its strength and efficacy. Increased Intelligence will enhance the users’ ability to learn new spells in addition to becoming more proficient in the non-primary disciplines.

  • Focus

    • Extremely rare gift. Allows the user to focus on a specific spell, increasing its effectiveness. There is a synergy between Focus and Intelligence increasing the potency of a spells outcome.

Tovin - Knight

  • Strength

    • Prime gift. Strength is core to the Knight disciplines, and coupled with training, all martial skills advance.

  • Resilience

    • Common gift. Physical attributes are increased, and the user is capable of physical exertion for extended periods of time.

  • Valiance

    • Rare Gift. During extreme duress, a knight may experience a surge of determination and heroism, increasing resilience and potentially speed. Commonly referred to as ‘The Warrior’.

  • Perseverance

    • Extremely rare gift. Calling upon Tovin, the user can execute a surge of strength, empowering himself. This ability is extremely taxing and short-lived.

Kemor - Priest

  • Intelligence

    • Prime gift. Intelligence is required to master the use of spells and has a marked effect on its strength and efficacy. Increased Intelligence will enhance the users’ ability to learn new spells.

  • Wisdom/Insight

    • Prime gift. Wisdom allows the priest to obtain a deeper understanding of the essence of their spells and their target.

      • Note: For the Priest class, increased efficacy is usually obtained via the understanding of the healing arts and medicine.

  • Piety

    • Extremely rare gift. Calling upon Kemor, a priest’s healing abilities will be greatly enhanced. The more pious the user, the greater the efficacy of the spell. This ability is extremely taxing and short-lived.

Bestia - Hunter

  • Stealth

    • Prime gift. The user is able to maneuver more silently.

  • Sight

    • Common gift that can manifest into several abilities.

      • Distance sight is improved and may increase over time.

      • User has increased dark vision.

      • Tracking and detecting natural disturbances are enhanced.

  • Naturist

    • Common gift that can manifest into several abilities.

      • User is adept at learning various traps and snares.

      • Hunting, fishing and gathering skills are all greatly enhanced.

  • Focus

    • A rare gift. Increases the hunter’s ability to concentrate discreetly on a target for increased accuracy. Works in conjunction with sight and is extremely taxing and short-lived.

Breanna - Bounty

  • Earth

    • Prime gift. The user has the ability to affect their natural surroundings, calling upon the earth, plants, and stone.

      • Note: Weather prediction, while only partially reliable, can be a part of the primary gift, but is not always manifested.

  • Intelligence

    • Common gift. Intelligence is required to master the use of spells and has a marked effect on its strength, efficacy, and duration. Increased Intelligence will enhance the users’ ability to learn new spells.

      • Note: For the Bounty class, increased efficacy and duration are usually obtained via the understanding of nature through the study of botany and its various branches.

  • Alchemy

    • Rare gift. The user’s ability to create potions, herbal remedies, salves, etc., is greatly enhanced. There is an observed synergy between botany and Alchemy. The greater the intelligence and understanding of the natural ingredients, the more powerful the alchemists’ creations.

      • Note: Anyone can learn and practice Alchemy, but without the specific Bounty gifts, their creations are usually far less potent.

Mevane - Engineering

  • Strength

    • Prime gift. Strength is core to the Engineering disciplines, and coupled with training, all work with metal and stone is greatly enhanced.

  • Intelligence

    • Prime Gift. The user has an increased understanding of the mechanical nature of objects. Increased Intelligence and learning enhances the complexity and efficacy of the creations.

  • Stone and Metal

    • Common gift. Working with stone and metal, and the subsequent quality of the work, is greatly enhanced.

  • Metallurgy/Stone Mason

    • Rare gift. The crafting skill with metal and stone is extremely enhanced. A deeper understanding and awareness of the materials as they are worked has a greatly increased effect.